Streaming platform loudness targets, penalty calculator, and mastering reference. Everything you need to hit the right levels for Spotify, Apple Music, YouTube, and more.
Every major platform's integrated loudness target and true peak limit, plus normalization behavior.
Enter your master's integrated LUFS level to see how each platform will adjust playback volume. Louder masters get turned down.
Negative values mean the platform turns your track down. Positive values mean it turns your track up. Zero means no change.
These are two fundamentally different measurements that serve different purposes in audio production.
Measures perceived loudness over time, weighted to match human hearing (ITU-R BS.1770). This is what streaming platforms use to normalize your music. Three types:
Measures the peak signal level relative to digital maximum (0 dBFS). This tells you how close your signal is to clipping, but says nothing about perceived loudness.
Two tracks can both peak at -1 dBFS but sound wildly different in loudness. A heavily compressed EDM track at -6 LUFS and a jazz recording at -18 LUFS might both peak at -1 dBFS. LUFS captures the difference that your ears hear.
The answer depends on your genre, target platforms, and artistic intent. Here is a practical decision guide:
When you upload a track, streaming platforms analyze its integrated LUFS and adjust the playback volume to hit their target.
If your master is louder than the platform's target, it gets turned down. A track mastered at -8 LUFS on Spotify (-14 LUFS target) will be reduced by 6 dB during playback. You spent effort making it louder, only for the platform to undo it.
If your master is quieter than the target, some platforms will increase volume. Apple Music and Spotify (when the user enables "Loud" mode) can normalize up. However, not all platforms do this, and normalizing up with a quiet master can increase the noise floor.
Since platforms will turn loud masters down anyway, crushing your dynamics for loudness gains nothing. Instead, you lose dynamic range, transient detail, and punch. Master for quality, not the loudness war.
Dynamic range is the difference between the loudest and quietest parts of your mix. Here is why it is the secret weapon in the streaming era.
Before normalization, louder tracks appeared louder in playlists, creating an incentive to smash limiters. Now, with LUFS normalization, all tracks play at roughly the same volume. The loudness advantage is gone.
Aim for 6-10 dB of dynamic range (LRA) in modern pop/electronic music, and 10-15+ dB for acoustic, jazz, or classical genres. Use the loudness penalty calculator above to see the actual impact of your mastering level.
| Property | Sample Peak (dBFS) | True Peak (dBTP) |
|---|---|---|
| What it measures | Highest digital sample value | Actual peak after reconstruction (including inter-sample peaks) |
| Can exceed 0 dBFS? | No — 0 is the digital ceiling | Yes — inter-sample peaks can exceed 0 dBFS by 3+ dB |
| When to use | Quick reference during mixing | Final mastering check (required by streaming platforms) |
| Streaming standard | Not used for compliance | All platforms specify True Peak limits (typically -1.0 dBTP) |
| Metering tool | Any DAW meter | Requires a True Peak meter (ITU-R BS.1770 compliant) |
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